
Shadow Marksman
A nimble skeletal sharpshooter. Straight-line soulpiercer arrows speed-fire the lane open.
A Reliquary of the Egyptian Dead
A mobile roguelite of the Duat underworld, set down as an illuminated reliquary. Take up a soul-bearer, outlast the swarm, and gather the masks of fallen gods across ten cursed realms.
Weapons fire of their own accord; the bearer attends only to the dance. What follows is the rite as recorded.
Move with the left stick; the weapon fires without command. Survival is the geometry of the swarm.
At each ascension of level, three boons are offered. One is taken; a discipline is built.
Press deeper for richer spoils, or fall — and render your soul crystals unto the next descent.
Each bearer is recorded with their signature weapon and disposition. A fifth specimen — the Watcher — awaits cataloguing.

A nimble skeletal sharpshooter. Straight-line soulpiercer arrows speed-fire the lane open.

A staff-bound sorcerer wreathed in orbiting frost and flame — armored thick, deadly up close.

A lantern-bearing herald of death who raises two skeletal soldiers the moment a run begins.

A heavy-armored star-priest who tethers foes with void threads and drains them dry.
The campaign is charted from the Border Outpost to the Throne of Anubis. The first gate stands open.
Three instruments preserve strength between descents — to collect, to ascend, to specialise.

Gather the masks of Egyptian gods, equip their blessings, and fuse duplicates to ascend their rarity.

A permanent hex-web. Soul crystals are spent to inscribe talents that strengthen every future descent.

At each level, one boon of three is chosen — the bearer's discipline takes shape within the run.
No download is required to open the first vault. Step into Bone Halls and take your first soul.