EDITIO · MMXXVI · QUACKSTUDIO

Bone Halls

A Reliquary of the Egyptian Dead

A mobile roguelite of the Duat underworld, set down as an illuminated reliquary. Take up a soul-bearer, outlast the swarm, and gather the masks of fallen gods across ten cursed realms.

IVSoul-Bearers
XCursed Realms
XII+Soul Masks
The Bone Halls home screen — the Shadow Marksman on the ritual turntable
The Shadow MarksmanPLATE · I
Chapter I · The Rite of Survival

How one survives the swarm

I

Weapons fire of their own accord; the bearer attends only to the dance. What follows is the rite as recorded.

A combat plate from Bone Halls — the swarm closes on the bearer
The Closing SwarmPLATE · II
i.

The bearer dodges

Move with the left stick; the weapon fires without command. Survival is the geometry of the swarm.

ii.

Three boons, one chosen

At each ascension of level, three boons are offered. One is taken; a discipline is built.

iii.

The reckoning

Press deeper for richer spoils, or fall — and render your soul crystals unto the next descent.

Chapter II · Lives of the Soul-Bearers

Four undead, catalogued

II

Each bearer is recorded with their signature weapon and disposition. A fifth specimen — the Watcher — awaits cataloguing.

SPECIMEN · IMarksman
Shadow Marksman specimen plate

Shadow Marksman

Skeleton Archer
Soulpiercer

A nimble skeletal sharpshooter. Straight-line soulpiercer arrows speed-fire the lane open.

SPECIMEN · IIBulwark
Soul Ringweaver specimen plate

Soul Ringweaver

Soul Ringweaver
Frost-Flame Orbit

A staff-bound sorcerer wreathed in orbiting frost and flame — armored thick, deadly up close.

SPECIMEN · IIICommander
Soul Summoner specimen plate

Soul Summoner

Soul Summoner
Bone Decree

A lantern-bearing herald of death who raises two skeletal soldiers the moment a run begins.

SPECIMEN · IVWarden
Star Devourer specimen plate

Star Devourer

Star Devourer
Void-Siphon Tether

A heavy-armored star-priest who tethers foes with void threads and drains them dry.

Chapter III · The Itinerary

Ten realms, in order of descent

III

The campaign is charted from the Border Outpost to the Throne of Anubis. The first gate stands open.

I Border Outpost OPEN
II Sunken Necropolis — — —
III Obsidian Quarry — — —
IV Scarab Hive — — —
V Valley of Kings — — —
VI Salt Flats — — —
VII Temple of Dusk — — —
VIII Ashen Oasis — — —
IX Serpent Canyon — — —
X Throne of Anubis — — —
The campaign star-chart of Bone Halls realms
The Star-ChartPLATE · III
Chapter IV · Apparatus of Ascension

What power endures past death

IV

Three instruments preserve strength between descents — to collect, to ascend, to specialise.

Soul mask collection plate from Bone Halls
№ I

Soul Masks

Gather the masks of Egyptian gods, equip their blessings, and fuse duplicates to ascend their rarity.

Eternal talent hex-web plate from Bone Halls
№ II

Eternal Talents

A permanent hex-web. Soul crystals are spent to inscribe talents that strengthen every future descent.

Run upgrade selection plate from Bone Halls
№ III

Run Boons

At each level, one boon of three is chosen — the bearer's discipline takes shape within the run.

Open the reliquary. Begin the descent.

No download is required to open the first vault. Step into Bone Halls and take your first soul.